Kids on Bikes • Kids on Brooms • Teens in Space
Small-town mysteries, magical schools, and coming-of-age adventures.
Rules-light storytelling games built around friendship, mystery, discovery, and big character moments.
These systems are perfect for groups who want collaborative storytelling without heavy rules. Players create young heroes, face strange events, and help shape what happens next.
Why this system works
Easy to learn. Big on story.
Kids on Bikes and its sibling games are built for cinematic, character-driven adventures. The rules stay light so the table can focus on mystery, teamwork, strange discoveries, and emotional choices.
Small-town supernatural mystery
Think strange disappearances, eerie woods, secret labs, haunted houses, and kids uncovering what adults missed.
Magical school adventure
Great for spellcasting, rival houses, magical creatures, secret lessons, and young witches or wizards finding their place.
Sci-fi coming-of-age chaos
Perfect for space stations, alien classmates, strange planets, found family, and adventures that are weird in the best way.
How play feels at the table
Simple mechanics that create loud, memorable moments.
Character stats are fast
Players assign different dice to traits like Fight, Flight, Grit, Brains, Brawn, and Charm. It is easy to understand, but still gives each character a clear identity.
Players help shape the story
Strong rolls can let players describe more than just success. They may help define how the world responds, which makes the table feel collaborative.
Exploding dice create hype
When a die rolls its highest number, it can be rolled again and added. That creates sudden, exciting moments where the whole table leans in.
Great fit for the right group
Best for players who want story first.
Ready to try it?
Build a story your group will remember.
Whether your group wants spooky small-town mystery, magical school drama, or sci-fi weirdness, I’ll help shape the right experience.