Kids on Bikes, Kids on Brooms, & Teens in Space
One storytelling system. Three different kinds of adventures. Whether your group wants small-town mystery, magical school drama, or sci-fi coming-of-age stories, this system is built around collaborative storytelling, character-driven moments, and shared narrative control.
What It Feels Like
These games all use the same core system, built around collaborative storytelling, character-driven decisions, and a shared narrative space where players help shape the world together.
Instead of focusing on complex rules or tactical combat, this system emphasizes:
- Creative problem solving
- Character relationships and growth
- Unpredictable, story-driven outcomes
- Moments where the table builds the story together
It’s especially strong for groups who want something flexible, expressive, and focused more on story than mechanics.
Choose Your Story Flavor
Kids on Bikes
Small-town mystery, strange happenings, and supernatural secrets. Think eerie discoveries, tight-knit friend groups, and uncovering something bigger than yourselves.
Kids on Brooms
Magical school stories filled with friendships, rivalries, and personal growth. A strong fit for groups who want spellcasting, drama, and character-driven arcs.
Teens in Space
Sci-fi coming-of-age adventures across strange worlds, starships, and alien cultures. Great for groups who want exploration, identity, and a sense of wonder.
Who This Is Great For
Best for groups who like...
Story-first gameplay, character relationships, shared narrative control, and creative collaboration at the table.
Great if you want...
A more flexible, less rules-heavy system that encourages improvisation, emotional moments, and player-driven storytelling.
May not be ideal if...
You are looking for heavy tactical combat, detailed mechanical builds, or a system focused on optimization and strategic depth.
Same System. Different Stories
Why This System Stands Out
Unlike more traditional systems, this one gives players more direct influence over the story itself.
The mechanics support collaboration, shared worldbuilding, and moments where the narrative can shift based on player ideas—not just dice rolls or predefined abilities.
It’s less about “winning encounters” and more about experiencing a story together.
How Questforge Builds Around It
You don’t need to decide upfront whether you want Bikes, Brooms, or Space.
Through the Start Your Adventure process, I help shape:
- The tone and setting
- The type of story you want to tell
- The level of structure vs improvisation
- The experience level of your group
From there, we can dial in the exact version—or blend elements—to create something tailored to your table.
You Don’t Need to Pick the Exact Version Yet
Some groups come in knowing they want magical school drama. Others just know they want a character-driven story with strong emotional moments.
Either way works.
If you already have a specific version in mind, great. If not, we can figure that out together and shape the experience around your group.
Ready to Tell Your Story Together?
Whether you already know you want Bikes, Brooms, or Space—or just know you want a collaborative, story-driven experience—Start Your Adventure and I’ll help shape the rest around your group.